July 9th, 2012
|bzero||06:59 pm - Quote of the Night|
Terra: "Does no one else see the fucking talking horse?!"
Current Mood: amused
April 1st, 2012
|bzero||08:25 pm - The Lengthy Pixie|
My sister is looking at hair cuts online, and one of them is called The Lengthy Pixie. I think that would be a great name for a bar, especially in the Forgotten Realms. #dork
Current Location: Evansville, IN
Current Mood: amused
July 10th, 2010
|bzero||03:54 pm - OH HAI IM IN UR GENCONZ ROLLIN MAH DIZE!|
In case anyone doesn't know by now... B)
From wil wheaton --
I'm coming to gencon!
If you like playing nerdy games, even a little bit, you owe it to yourself to go to a game con. There are awesome regional cons happening all the time, like the Strategicons we have here near LAX, and RinCon in Tucson, but the biggest one of all is Gen Con.
I've wanted to go to Gen Con since I was in my teens, but one thing or another has always prevented me from making the trip. This year, though, I rolled a 20, and it's finally happening!
I'm a Media Guest of Honor, joining Felicia Day and members of the cast of The Guild. I'll be signing stuff for about three hours each day, and the rest of the time I will be getting my geek on and playing games - look for me wherever you see Zombie or Cthulhu Dice, Small World, Pandemic, Savage Worlds, and of course True Dungeon. I will be doing a storytelling hour at some point, and details about that will be in the program. I'm hope someone will coordinate an epic gathering of the How I Roll shirt from shirt.woot, and if someone else doesn't do it, I'll organize it myself.
I've wanted to go to Gen Con since I was in junior high, and I'm super excited that I can finally attend. See you there!
Who else is going this year? B)
Current Location: United States, Indianapolis, IN
Current Mood: amused
Current Music: Amanda Blank - Something Bigger, Something Better | Powered by Last.fm
December 10th, 2009
|kinzokutaka||07:34 pm - Slaughterhouse Encounter|
Dyl’s prelude started with her waking in the evening and receiving an invitation from Garwood Marshall to meet him to discuss the return of the Succubus Club to Chicago. Dyl got the address, which was close enough for her to walk there alone. She donned a headscarf to cover her new third eye (ajna) and met Marshall at his haven, a closed but well-maintained jazz club from decades past. They joked and talked, discussing Marshall’s plan to infiltrate the Succubus Club.
Suddenly Dyl received a vision of what was happening at the slaughterhouse, shortly before it actually took place. Falling off her stool, she alarmed Marshall, who ran around the bar to see if she was alright. Dyl told him of her vision, and he immediately carried her out to his BMV, rushing the two of them to the scene while Dyl recovered. When they arrived, a scuffle was already taking place within the slaughterhouse, and Marshall grabbed a pistol from his glove box before the two of them rushed inside.
Meanwhile, inside things had gotten ugly. Crystal moved to sample the blood of the pregnant vampire, but Balthazar aimed his shotgun at the woman and ordered Crystal to move out of the way. Using Celerity, Kathy Glens exploded into action (to the surprise of everyone), knocking Balthazar’s aim off course and pleading with him to wait before committing to fatal action. Crystal moved to back Kathy up, the two of them giving Balthazar pause as they tried to convince him to use discretion in this case.
Crystal and Kathy convinced Damien, at least, who used his superior Dominate to ensure Balthazar’s cooperation (surely increasing the animosity between them). While attention was focused on Balthazar, the invisible Nathaniel suddenly reappeared, ripping the dhampir baby from its mother’s body and holding it aloft in victory, preparing to disappear with it immediate. Again Kathy struck with lightning speed, slamming her guitar into Nathaniel’s arms and nabbing the baby from him before he could act.
The baby immediately tried to feed from Kathy, just as Garwood Marshall and Dyl appeared in the doorway. Wanting to be free of the little freak, Kathy handed the baby off to Marshall, who accepted it but tried to keep it as far from his body as possible. Doyle moved to smash Rebecca with his sledgehammer as she accused him of betraying her trust, but Crystal and Kathy got things calmed down before anyone else was hurt.
Marshall handed the baby off to Dyl, who was appropriately creeped out when she alone heard its voice in her head entreating her to put it down. Crystal convinced Balthazar to take the baby and its parents into custody to present to the Prince, and a steel box was procured to put the hungry baby in for transport (Crystal advising that feeding it probably wasn’t wise). Leaving Doyle and Dyl to guard the slaughterhouse, Balthazar and his posse went to present their find to the Prince.
Post Session – Dyl
After the action died down, Doyle wandered off, and Dyl secured what evidence she could – she’d pocketed a chunk of the baby’s umbilical cord, and she collected the bloodied blanket from Rebecca’s bed for the Tremere to analyze. Unfortunately, she’d left her phone in her purse back at Marshall’s lair, and the phone is his car was PIN-locked. Seeking to contact the Tremere metaphysically, Dyl sank into a trance, trying to project herself into the bodies of one of the Tremere or their ghouls.
Failing that, Dyl tried to possess the body of her 7-1/2-year-old sister, Margaret. Instead, she found herself in one of Margaret’s dreams, in a field of ponies and rainbows. Margaret was thrilled to see Dyl, and not at all weirded out by Dyl’s third eye – in face, soon both Margaret and the ponies had third eyes, too. While enjoying ice cream and carnitas, Dyl found a phone and called the Chantry, leaving a message with Astrid Thomas’s mystical voice mail.
Upon waking from the dream, Dyl answered a call to Marshall’s phone – it was Roreca, who had gotten the message and was looking for Dyl. Dyl explained the situation and Roreca told her to hold tight – she’d send a clean-up crew. While waiting, Dyl watched a lone ghost pursued by Specters get sucked into the Abyss – otherwise, what should have been occupied Deadlands seemed strangely deserted, just as the Deadlands of Chicago’s streets have been lately since the Maelstrom.
Jing Wei arrived with a team of ghouls who quickly secured the area. Jing took touch readings of objects in the area and then drove Dyl back to the Chantry, peppering her with questions, especially about the way the strange baby communicated mentally with Dyl. Arriving at the Chantry, Dyl was called into Roreca’s office. Roreca showed Dyl the crystal ball Astrid Thomas had set up to allow spirits to communicate with the Chantry, but said it was unprecedented for someone to use it from Dream realm.
Roreca questioned Dyl about what happened, and promised to follow up on the situation, as well as provide Dyl with more spirit realm training if things ever calmed down. Dyl was dismissed, and for once I didn’t end the session on a cliffhanger.
Current Location: Chicago, IL
Current Mood: busy
Current Music: The Vara-Tones - Drumbox | Powered by Last.fm
August 14th, 2009
|kinzokutaka||09:27 am - Dinner Tonight @ the Ram|
OK. I thought I sent an update when I changed the time, but I guess Yahoo! ate it. icespark and I get out of our Friday game at 6. elbanditorjo also gets off work at 6 (unless he gets e-time and can leave earlier). Each of us will head to the Ram at 6, but we don't know how long the wait will be because of the Colts game + gencon. There's no way to make reservations, so we told a few ppl they could arrive later if they wanted since if our game runs long we won't be able to get there right at 6. If anyone else can get there closer to 6 and grab a table for 8, we'll get there as quickly as we can!
Current Location: Ram Restaurant & Brewery, 140 S Illinois St, Indianapolis
Current Mood: rushed
July 30th, 2009
July 23rd, 2009
|kinzokutaka||11:59 pm - World of Darkness Chicago Log|
Journal of Kyrissa Lorien, July 19, 2004
Still dealing with the weirdness of being a vampire. That still doesn’t sound believable. I’ve written many books about vampires, explored their history and myth, and yet I never thought I’d come face-to-face with one, much less become a clichéd “creature of darkness.” And, yet, here I am. Tonight I even fed on another human for the first time. I don’t think I’m completely processed that point.
The evening started with kind of a “Vampire 101” how-to lecture by Jing-Wei, one of the elder vampires. It was actually somewhat interesting – so many things vampires can do with blood that I had no idea. I learned how to use blood to heal wounds, and increase my strength and speed. Dyl, one of the other new vampires, can even use blood to make her face flush and her heart beat again, although I haven’t learned that trick just yet.
At the end of the lesson we had a lecture on hunting and The Traditions, most of which I already knew from my time here with the Tremere. Tonight we each were to hunt for blood relatively on our own for the first time, which wasn’t something I was looking forward to. Then, they let the eldest of the new vampires, Alexandria, choose where she wanted to hunt first, and being a musician, she chose a club.
This only added to my stress. I hate crowds. HATE them. I don’t do book signings for this reason alone. If there was one thing worse than trying to figure out how to bite and draw blood from another human, it’s the idea of learning to do that while *surrounded by a throng of other people.* That might work if you’re used to being the center of attention like Alexandria obviously is, but I still can’t see how that will help keep things a secret.
The club was worse than I imagined. So loud you couldn’t hear yourself think, and the main pit a writhing mass of unwashed humanity. Alexandria and Dyl seemed to dive right in. I tried to wait outside, but Jing-Wei insisted I come into the club with them, so I hugged the back of the room near the merch tables and tried to wait it out until Alexandria fed and we could leave. I was promised a quiet bookstore for my ‘lesson.’
Things went downhill from there. Alexandria started some sort of fight with these goth kids, and bloodied one of them before they all took off as a group. I don’t think she even fed from them – I think she was just being a bitch. Then these five weird guys came in – even Jing-Wei didn’t know exactly what they were – and lay siege to the place. They started beating people with bats and claiming to be vampires – definitely bad news.
After getting drilled all night not to let anyone find out that vampires exist, it was freaky seeing these things loudly proclaim their vampire status, especially after they waded back into the crowd and started killing people. This is not what I expected, and I tried to stay out of it. Before I knew it, though, the other three were breaking stools into stakes and wanted me to join in fighting these giant skinhead vampires with small chunks of wood.
Jing-Wei attacked the one nearest us with some kind of telekinetic blast, and then Dyl and Alex laid into him with pointy sticks. Unlike movies where vampires fall with one stab to the chest, this guy lost an eye and got stabbed in the back near the heart and just kept coming. Luckily our chantry security most have noticed something was up, because they busted in with guns blazing and took our big guy down.
The vampire-thing didn’t want to stay down, but Alex and Dyl covered him in alcohol and lit him on fire, which seemed to do the trick. Oddly enough, hurting one of them seemed to affect the other four, so we were able to concentrate on taking the one guarding the door down, and then incapacitate the other three while they were reeling from the death of the second guy.
Using one of the steel tables from the pit, Alex kept hammering one of the three in the head while Dyl and I set fire to the other two. Dyl had the bright idea of keeping one to study, and so Jing-Wei and the security guys got him tied up and into the limo while the rest of is dealt with all the witnesses to the Masquerade-shattering vamp attack. Most of them had holed up in the back or in the bathrooms, so we got them together and lined up.
Jing-Wei pulled out a Chicago PD badge and “interviewed” all the suspects until they remembered what she wanted them to – apparently, that they’d witnessed a non-supernatural fight between punks and skinheads and that the cops would contact them with any additional questions. When there were just a few witnesses left, Jing-Wei let us feed off the rest, since they were getting their minds wiped anyway.
After the panic of almost getting killed again, the actual feeding was almost instinctual. The guys seemed to like it when I bit into their neck – at least, once past the initial pain. Jing-Wei had mentioned something about the “Ecstasy of the Kiss” but I didn’t really believe it until I saw it first-hand. Now, I’m torn. It wasn’t a predatory thrill, but I don’t feel as guilty about it as I feel I should. Am I losing my humanity already?
-- KL 2004.07.19
Current Location: Chicago, IL
Current Mood: productive
Current Music: "The Colbert Report"
June 12th, 2009
|kinzokutaka||03:46 am - e23 Wish List for GURPS|
From SJGames --
Are you a writer or an aspiring writer who is familiar with GURPS Fourth Edition? Are you interested in creating short (16- to 64-page) GURPS items for digital publication? Are you confident that, handed the seed of an idea, you could grow it into a quality product on a deadline? If you answered "yes" to all three questions, then you're the kind of writer we're counting on to help us meet our commitment to support GURPS on e23. Read on . . .
The wish list below describes a number of preapproved product ideas. These are items that we definitely want to publish and for which we're seeking proposals. This doesn't mean that we'll accept the first proposal that comes our way. We might act immediately if we really like a proposal - but then again, we might wait until we have several proposals and then pick the best one. All we're promising is that we'll read your proposal . . . and if your proposal looks good, we might have something to talk about! We appreciate your understanding in this matter.
( More... )
Current Location: Indianapolis, IN
Current Mood: curious
Current Music: The Dead Texan - "The 6 Million Dollar Sandwich"
March 22nd, 2009
|bzero||10:45 pm - a few thoughts and lessons learned from behind the dm screen|
The ever-awesome Wil Wheaton shares his ideas an thoughts after running his first D&D 4e campaign.
Last weekend, I started a 4E campaign for my son Nolan and his friends. The plan is to take them through the entire Keep on the Shadowfell module, and then probably into Thunderspire Labyrinth, with possible detours into various level-appropriate Delves, or something from Monte Cook's awesome new project,Dungeon-a-Day, if it makes sense to incorporate it into the campaign. All week, I've been posting about the session, and today I thought I'd wrap the whole thing up with some thoughts about what I learned from my first time behind the screen as a Fourth Edition DM.
As you can probably tell from my posts this week, I had a lot of fun running this game for my son and his friends, and I can't wait for our next session, which is when we'll actually begin The Keep on the Shadowfell.
If you've followed along in the comments this week, you know that I made a lot of rookie DM mistakes. Luckily, none of them were the kind that broke the game or ruined anyone's good time, but I sure made them. I knew that would happen, which is why I started us all out in a 3-encounter dungeon delve instead of diving right into the module that will be the starting point for our campaign. All this week, with the benefit of hindsight and without the pressure of players at the table, I've gone over the things I learned, and the mistakes I made during the session.
Today, I wanted to share some of the things that came to mind, as well as some other things from a lifetime of gaming that I hadn't thought about until this week. My hope is that this will be useful for DMs and players alike. I'd love it if you'd add your own comments, if anything related comes to your mind while you read this post.
First of all, in spite of our mistakes, we all had a lot of fun. As far as I'm concerned, the session was a HUGE SUCCESS as a result. The whole point of playing an RPG is to have fun while engaging the imagination, right? Mission accomplished, and not in the fake George Bush way.
Mostly, this session reaffirmed some of the core concepts that all DM guides share, from GURPS to T20 to D&D and beyond. Among them are surprise! Fear! Ruthless Efficie – wait. Sorry. That's wrong. Put down the soft cushions and I'll try again.
Current Location: Indianapolis, IN
Current Mood: happy
Current Music: Kiss: "I Was Made for Loving You (live)"
March 16th, 2009
|bzero||12:15 am - Admiral's Log - 3 Eleint 1362|
3 Eleint. Last night the rudder of the caravel La Gallega became loose, being broken and unshipped. It was believed that this happened by the contrivance of Imprudente Rascon and Christopher Résistente, who were on board the caravel, because they disliked the voyage. The Captain says he had found them in an unfavorable disposition before setting out. He was in much anxiety at not being able to afford much assistance in this case, but says that it somewhat quieted his apprehensions to know that First Mate Dhavaer of the La Gallega, a man of courage and capacity, would handle proper disciplinary measures.
Elysara the Ship's Carpenter was set to repair the damage as she could, while Captain de Puertos and the First Mate discussed appropriate punishment. A penance of 100 lashes, followed by a slow keelhaul, was decided. The crew was gathered at noon to witness the punishment. The First Mate gave an excellent speech concerning the need for discipline and trust in their Captain. The ship’s heathen ministers, Syberious and Lilandra, each offered a blessing for the treacherous crewmen. Joseph Melechor, recent to the Golden Legion, offered them leather bladders to aid in survival of the keelhauls.
Imprudente Rascon was stripped to the waist and prepared to take his lashing when the lookout spotted a ship in distress. We hoisted sail and moved to aid, discovering a fishing vessel under attack by merfolk. While the Captain worked to control our rudderless ship, the Golden Legion sprang to action, killing several of the merfolk leaders and rescuing two fishermen and a hired protector. Many were gravely injured in the attack, but the healing power of Helm restored them after the battle. All should survive the trek to Lantan, where we will affect ship repairs.
Current Location: Asavir’s Channel, coast of Tethyr
Current Mood: creative
Current Music: Moby: "Run On"